Transparency
How the Honor Index works
The Honor Index counts only real, hard-won silverware — fully transparent and reproducible by hand, with no black box and no penalty for winning more.
Honor Index · counting trophies
Every title and win is recorded individually at its real year and laid out year-by-year on the timeline — career totals are never collapsed onto one season.
No diminishing returns: every repeat win adds full value, never discounted — dominance is only ever rewarded.
Vote share applies only to individual awards: a unanimous MVP counts fully, a narrow vote counts proportionally. It is summable across a career, so five dominant MVP seasons read as more than five split ones.
- baseeach honor's base value, set by prestige and scarcity (tariff below).
- Team titlesChampionships, weighted by event tier
- Individual awardsMVPs & All-Pro selections, scaled by vote share
- PlacementFinishing and ranking positions — poles, podiums, finals reached, and year-end standings.
Stature & Era Strength · the reputation lens
An optional lens, fully separate from the trophy-based Honor Index, capturing all-time standing and influence — toggle it on the leaderboard.
Crucially this is one-pass (honor scores → era density → stature) and never feeds back into the Index — no circular dependency, capped at ±12%.
Base ratings sourced from: ESPN all-time rankings, Sheep Esports, Dot Esports, All-Star fan vote.
- Basea curated GOAT-consensus rating where authored, else derived from the player's Honor-Index percentile.
- Era strengththe percentile density of decorated rivals whose prime overlapped yours (median player = 50).
Worked Example
How the current No. 1, Faker, builds a score of 9,702:
Weights by achievement
| Achievement | Bucket | Tier | Base points |
|---|---|---|---|
| World Champion | Team titles | S | 1000 |
| MSI Champion | Team titles | S | 300 |
| Worlds Finalist | Placement | S | 300 |
| EWC Champion | Team titles | A | 250 |
| Asian Games Gold | Team titles | A | 250 |
| Worlds Finals MVP | Individual awards | S | 220 |
| First Stand Champion | Team titles | A | 200 |
| Regional Champion | Team titles | A | 130 |
| Mid-Season Cup | Team titles | A | 120 |
| MSI MVP | Individual awards | S | 120 |
| Regional Finalist | Placement | A | 45 |
| All-Pro First Team | Individual awards | A | 40 |
| Regular Season MVP | Individual awards | A | 38 |
| Regional Finals MVP | Individual awards | A | 35 |
| All-Pro Second Team | Individual awards | B | 18 |
| All-Pro Third Team | Individual awards | B | 8 |
Weighting presets
Multipliers applied per bucket. Switch presets on the leaderboard to re-rank instantly.Comparison dimensions
The head-to-head radar maps six facets, each scaled 0–100 against the strongest player.Data & sourcing
Illustrative dataset for this prototype — honors are approximate and seeded by hand, not yet synced from Leaguepedia.
Production data will sync from Leaguepedia's Cargo tables (CC BY-SA), reconciled against Wikidata IDs, with traditional sports added later through a sport-agnostic achievement model.