Pantheon
Σ

Transparency

How the Honor Index works

The Honor Index counts only real, hard-won silverware — fully transparent and reproducible by hand, with no black box and no penalty for winning more.

HonorScore = Σ ( base × bucket × share )

Honor Index · counting trophies

Every title and win is recorded individually at its real year and laid out year-by-year on the timeline — career totals are never collapsed onto one season.

No diminishing returns: every repeat win adds full value, never discounted — dominance is only ever rewarded.

Vote share applies only to individual awards: a unanimous MVP counts fully, a narrow vote counts proportionally. It is summable across a career, so five dominant MVP seasons read as more than five split ones.

  • baseeach honor's base value, set by prestige and scarcity (tariff below).
  • Team titlesChampionships, weighted by event tier
  • Individual awardsMVPs & All-Pro selections, scaled by vote share
  • PlacementFinishing and ranking positions — poles, podiums, finals reached, and year-end standings.

Stature & Era Strength · the reputation lens

Stature = base × ( 1 ± 12% · eraStrength )

An optional lens, fully separate from the trophy-based Honor Index, capturing all-time standing and influence — toggle it on the leaderboard.

Crucially this is one-pass (honor scores → era density → stature) and never feeds back into the Index — no circular dependency, capped at ±12%.

Base ratings sourced from: ESPN all-time rankings, Sheep Esports, Dot Esports, All-Star fan vote.

  • Basea curated GOAT-consensus rating where authored, else derived from the player's Honor-Index percentile.
  • Era strengththe percentile density of decorated rivals whose prime overlapped yours (median player = 50).

Worked Example

How the current No. 1, Faker, builds a score of 9,702:

World Champion ×66,000
Regional Champion ×101,300
MSI Champion ×2600
Worlds Finalist ×2600
All-Pro First Team ×7280
EWC Champion250
Asian Games Gold250
Worlds Finals MVP220

Weights by achievement

Honor tariff by achievement bucket
AchievementBucketTierBase points
World ChampionTeam titlesS1000
MSI ChampionTeam titlesS300
Worlds FinalistPlacementS300
EWC ChampionTeam titlesA250
Asian Games GoldTeam titlesA250
Worlds Finals MVPIndividual awardsS220
First Stand ChampionTeam titlesA200
Regional ChampionTeam titlesA130
Mid-Season CupTeam titlesA120
MSI MVPIndividual awardsS120
Regional FinalistPlacementA45
All-Pro First TeamIndividual awardsA40
Regular Season MVPIndividual awardsA38
Regional Finals MVPIndividual awardsA35
All-Pro Second TeamIndividual awardsB18
All-Pro Third TeamIndividual awardsB8

Weighting presets

Multipliers applied per bucket. Switch presets on the leaderboard to re-rank instantly.
Balanced
Team titles×1
Individual awards×1
Placement×1
Titles purist
Team titles×1.5
Individual awards×0.45
Placement×0.7
Individual brilliance
Team titles×0.7
Individual awards×1.7
Placement×0.5

Comparison dimensions

The head-to-head radar maps six facets, each scaled 0–100 against the strongest player.
InternationalInternational titles — world & continental crowns and their MVPs.
DomesticRegional league titles, domestic finals, and finals MVPs.
IndividualIndividual awards (MVP / Player of the Year), scaled by vote share.
Deep runsDeep runs that fell just short — finals reached without the trophy.
PeakThe single most decorated season or year of the career.
LongevityCareer span and the number of decorated seasons.

Data & sourcing

Illustrative dataset for this prototype — honors are approximate and seeded by hand, not yet synced from Leaguepedia.

Production data will sync from Leaguepedia's Cargo tables (CC BY-SA), reconciled against Wikidata IDs, with traditional sports added later through a sport-agnostic achievement model.

Compiled2026-07
SourcesLeaguepedia (CC BY-SA) · Riot Games esports records · Wikidata